Sector League rules

Moderators: Beer Hunter, Tembest, Entr0py

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Beer Hunter
Posts: 552
Joined: Sat Dec 17, 2011 8:29 pm
Location: Finland

Sector League rules

Post by Beer Hunter »

Hello DSB!

League is starting and here are some rules to follow for the players.

Squad hopping: To prevent squad hopping, soft recruit lock will be enabled on 19th October at 23:59GMT. After this point, if you leave a squad, you may not join another squad. However, if you are kicked from your squad, you may join another squad but you will be excluded from games for one weekend after joining the new squad.

Lag limits: 250ms average and 1.5% or 2% combined (c2s + s2c) packetloss. Anything above either of the limits and you will be placed to spectator mode.

Player Harrasement
During games, between the GO GO GO signal and Game Over, you may not private message (PM) players who are playing the league game. If you do so and the player or the squad who you've messaged reports it to staff, you will play your next game without being able to communicate at all. If you were PMed during a game and wish to complain about it, take a screenshot when the private message comes and send it to beer@deathstarbattle.com

Game starting times
All games must begin by xx:12, so 12 minutes past their original starting time. Any squad failing to have minimum amount of players by then will forfeit the game and/or game will start regardless. The clock to be followed is the one which the host of the game uses.

Public chat (blue)
Public chat is left open by default, however if either squad requests, it will be locked for the game.

Manual recounts
If a game ends with less than 500 points difference, then a manual recount can be done if requested. This means in general that any players who leave during the game must report to the host before leaving so the host can take your scores. In any other cases bot scoring is final.

Roster size
As mentioned above, the rosters are now locked. However to ensure any players who are joining the league now to not miss out the games, we will boost the roster sizes to maximum of 12 players per team. However these extra spots are mostly for the players who have not joined any squad yet, squad to squad transfers are the ones which we do not wish to happen. To get a new/not previously squadded player added to your team, contact Beer Hunter or Eridu.

More rules still coming but here are some of the most crucial ones. Obviously any rules are subject to change in case I find any errors or abuse of the current rules.

Pater Punishment
Posts: 18
Joined: Sun Apr 01, 2012 7:15 pm

Re: Sector League rules

Post by Pater Punishment »

The recruit lock is way too early. If the league is still going to run for 10 weeks in only regular season, so about 3-4 months in total, in that some players will naturally drift to other business, and can't be replaced with new actives.

You should put the recruit lock before the last round of games, like at week 8 or something..

Also the rules don't state can we still recruit players from outside the existing registered player pool.

All in all a disastrous rule, if left in place. I urge you to change it.

Beer Hunter
Posts: 552
Joined: Sat Dec 17, 2011 8:29 pm
Location: Finland

Re: Sector League rules

Post by Beer Hunter »

The recruit lock is there to prevent squad to squad transfers, in other words, squad hopping. If you have inactive player and you wish to replace him, just find a player who is not in a squad yet and add him - no problem. The roster lock rule is mainly to seize the squad to squad transfers and avoid any squad dying out during the league because of massive squad hopping.

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