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Re: Team Combat League starting!

Posted: Thu Apr 26, 2012 3:22 pm
by Tembest
I think it's a pointless debate between me and kemi vs you.
Because we seem to disagree on everything, what would happen, how should the game be played,
the point of the league, everything... and don't make any progress, we can end it here.
I can try the map for ONE game. Either this or Atw, they are similar enough so we know whether
they have any potential at all by just trying one first.

Also, if we are going to try a map like that, set the time limit to 30 minutes, please!!!

I'd rather try Sever's map than Atw, if we have to choose one.

Re: Team Combat League starting!

Posted: Thu Apr 26, 2012 3:47 pm
by Entr0py
I'd be up for trying Sever's map once as well, to see if it works.

Re: Team Combat League starting!

Posted: Thu Apr 26, 2012 4:12 pm
by kemi
We should limit the usage of the high risk maps like ATW, the one that is up in the arena and Sever's to 1 game, max, not both on a weekend...

So have one map in tcl1 and another in tcl2 and move the second game to that arena, so we don't have to be dragged through some crappy map for 2 hours

Re: Team Combat League starting!

Posted: Thu Apr 26, 2012 4:50 pm
by Mozart
please stop spamming my topic kemi

Re: Team Combat League starting!

Posted: Thu Apr 26, 2012 5:33 pm
by kemi
This is not your topic.

This is: http://www.deathstarbattle.com/forums/v ... 3&start=30

And I got less posts than you in that one. :)

Re: Team Combat League starting!

Posted: Fri Apr 27, 2012 10:23 pm
by Mozart
now it is :twisted: :mrgreen: