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Team Combat League discussion

Posted: Mon Feb 13, 2012 1:44 am
by Beer Hunter
Hello DSBers!

DSB League number 14 is getting closer to the end so it's time to start planning and discussing about the next league. We have already picked the next league to be played, it will be Team Combat League.

This league is something new, it will be squad vs squad vs squad type death match. All the squads play in same map at the same time. The winner of the game is the squad which survives till the end. Each player will have 10 lives until they are out. The ideal number to play is 3, personally I don't think any squad will have a problem fielding 3 players for a game.

The roster size for this league should be very low, 10 players at maximum. We are hoping you players will form as many squads as possible and have some fun in this league.

The game will be played in a map which can be found from ?go #werkshop
The map is pretty much finished but suggestions about the map are welcome.

The gameplay is pretty simple, 3 man teams versus each other. However the ship constellation for each game and squad is something we need to discuss. Here's few ideas how we could do it:
Have one ship weekend, such as for example javelin only weekend when all squads use javelins in the game or warbird weekend. Anything you wish to have.
Restrictions on bombers and emps? Perhaps similar limitations as in 4vs4 league had, 2 empers 1 bomber allowed?
Perhaps have the regular season so that you can use 1 ship per weekend so if you use lets say warbird on weekend one, you cant use it next weekends?

Here is the scoring system we have been thinking about:
The winner takes most points and the amount of points you can gain is related to the number of squads playing. For example 10 squads in a game means the first squad to drop out gets 1 point and the last standing will gain 10. We'd also like to introduce a new system where we play 8-10 regular season games and only 80% of those games count. How does this happen actually? Well the two worst games (performances) of every squad will be dropped out once the regular season is over. This way you can have some bad weekends and still compete fairly to gain access to play-offs. Of course the amount of games being left out from regular season scoring will go up if the amount of games go up, the example of 2 games being left out is obviously for 10 game regular season.

How many games do you wish to have per weekend? One game every Sunday or two games? Perhaps one game on Saturday and one on Sunday? Suggest so we know what kind of system and how many games we can add to the regular season.

Play-off format is not clear yet, needs some discussion on this. Basically if we have enough squads we could even do two divisions and top 2 or 3 from both divisions go to play-offs. In the play-offs we could do squad vs squad deathmatch (two squads) in smaller map or then we can do best of 3 or best of 5 play-off game with all the remaining squads playing at once in every game and the winner of most games takes the championship. Ideas for play-offs are needed!

Another idea which we want feedback on is the map, basically we can do map rotation which means we have let's say 4-5 maps so the map changes every 2 weekends. Same sort of thing as we had with BABL, however this is up to you, the players!

Suggestions, ideas and everything, now it's the time to share them!

-Beer Hunter

Re: Team Combat League discussion

Posted: Mon Feb 13, 2012 6:16 pm
by Tembest
Why would it not be automated? Let teams play each other whenever they feel like.

Re: Team Combat League discussion

Posted: Mon Feb 13, 2012 8:04 pm
by jim the chin
Because DSB is stuck in the 20th Century and needs a wormhole to escape!

Re: Team Combat League discussion

Posted: Mon Feb 13, 2012 8:13 pm
by Beer Hunter
Well I guess it can be automated if we get a website and/or full bot coverage but as you know it's not very simple. Especially when the timelimit for this league to begin is in 3-5 weeks. :roll:

Not to mention that DSB players have not been very interested to play ladder typish leagues on their own, as the attempts for Sector League and such have proven us. :shock:

Re: Team Combat League discussion

Posted: Tue Feb 14, 2012 12:53 pm
by Cyph
Sounds pretty fun to me :)

I think we should have 2 games a weekend 1 sat 1 sunday atleast than most people will be able to attend but im not sure how would that would work with the ranking system? IMO 1 bomber + 1 emp max per team, and that might be too lame already. If it was up to me it would be all warbirds all the time :) Gotta run but hurry up and make league already!

Re: Team Combat League discussion

Posted: Tue Feb 14, 2012 3:19 pm
by Cyph
Oh did i mention my team will be d best ! 8-)

Re: Team Combat League discussion

Posted: Tue Feb 14, 2012 3:36 pm
by MaRBReD
i like it. im playing. i think a roster limit of 7 is enough to play a 3 man game. more squads can be created if rosters limit is 7. id rather have 8 squads than 6!

the map feels spaced out and slow at points especially when you travel away from the center. needs some filler.

rotating map idea is cool but what maps are we talking about?

what about gameplay? what about prized greens like pub? gun upgrades? bomb upgrades?

Re: Team Combat League discussion

Posted: Tue Feb 14, 2012 7:06 pm
by jim the chin
The winner takes most points and the amount of points you can gain is related to the number of squads playing. For example 10 squads in a game means the first squad to drop out gets 1 point and the last standing will gain 10.
Just read this quickly. You need more than this BH. A league which rewards hiding/running will be a disaster. In addition to the elimination-points you propose, there needs to be:

1. Points for kills.
2. Negative points for deaths (I'll explain this in a minute)

To do this your elimination-points will need to be higher. I'd suggest multiplying by 10. So first squad eliminated gets 10 points, next gets 20 and so on. Then you can use 2 points per kill to encourage attacking play. Next, use -1 points per death. This is because the winning squad deserves a bonus based on how well they won. Every squad eliminated will lose 30 points from this, but the winning squad will receive less of a penalty depending on how well they won. For example, if their players had 5 deaths, 3 deaths and 2 deaths then they only lose 10 points from their total.

I hope this sounds like a better system to you. A purely elim-based system will be a hide/run affair like that rumble-rip-off event DSB has, I forget what it's called, you know, the 2v2v2v2.. one.

-EDIT- Also, map is good. Better not to rotate it unless you have something equally workable. This map is designed SPECIFICALLY with this gameplay in mind, so unless you have something that is equally well thought out, don't do it. It's less bomber happy now, but I still think 1 bomber per team is a good limit. Max 2 empers.

Re: Team Combat League discussion

Posted: Wed Feb 15, 2012 2:27 am
by Eridu
I would prefer 2 games every Sunday and 1 on Saturday. We already host 2 or 3 matches on Sundays for other leagues, it doesn't make sense not to with this one. Only 3 players need to show up to the match and it doesn't have to be the same ones, that shouldn't be too hard if we have 10 player max per squad.

I like idea of getting the rid of each teams worst scores but only if we have 3 games per weekend. This way teams don't get punished as severely for forfeits if they can't show to a match. If we have 2 on Sunday,teams should be expected to show like other leagues. Again, only 3 and can be different 3.

Bombers and Empers definately need to be limited. I suggest 1 emper or 1 bomber, teams should NOT be able to have 1 of each. There is 3 ships in, it's beyond lame to have 2 empers/bombers.
jim the chin wrote:To do this your elimination-points will need to be higher. I'd suggest multiplying by 10. So first squad eliminated gets 10 points, next gets 20 and so on. Then you can use 2 points per kill to encourage attacking play. Next, use -1 points per death. This is because the winning squad deserves a bonus based on how well they won. Every squad eliminated will lose 30 points from this, but the winning squad will receive less of a penalty depending on how well they won. For example, if their players had 5 deaths, 3 deaths and 2 deaths then they only lose 10 points from their total.

^ I like that idea

We do need to have some matches where we switch it up a little. Maybe a match with only Freq1 ships and another with only freq0 ships. Special bonus if team gets at least 2nd or 3rd place (depends on number of squads in match) with all in same ship, non-bomber ofc.

Oh yea, we can give tokens to players for participating in matches. We can give tokens in same amount we give points to squads being eliminated, 10 per player for first squad out, 20 per player for 2nd squad out...etc. Then maybe they can come enjoy pub after the match :).

Re: Team Combat League discussion

Posted: Wed Feb 15, 2012 2:30 am
by johnnymaverick
DSB's TRUE MASTER HAS FINALLY REGISTERED IN THE FORUMS.

ALL HAIL MASTERJMAV!
crowd: jmav jmav jmav!
jmav: settle down younglings ...settle down
crowd: teach us master!
jmav: my skills are only for those who have reached master level sorry