Re-Organizing DSB

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Beer Hunter
Posts: 552
Joined: Sat Dec 17, 2011 8:29 pm
Location: Finland

Re-Organizing DSB

Post by Beer Hunter »

Hello DSBers,

Since the new beginning for DSB, we've gone through a long and rather interesting road. Now it's time to pick up the pieces and start re-constructing all fronts of DSB to meet the criteria of the new era of DSB.
Here's a short list of things which are on my to-do list:

1. New rules
In short, DSB rules as they are currently are badly outdated. They are still a remnant from the old regime of DSB which is long gone. It's about time we re-write and update everything to meet the current situation better. The rules will be simplified and shortened so most of the people will understand exactly how things work, what is allowed and what is not.

2. Theme weekends for public
While I may not be the most active public player, I've seen a lot of requests to have theme weekends in DSB. This is a no-brainer, even the most dedicated players need some changes and refreshments once in a while, therefore I propose a monthly theme weekend to happen. These include some holiday maps with different graphics as well as different kind of teamplay, for example superturrets has been requested and was generally well received last time it happened. These theme weekends must be kept short, only from Fridays to Sundays to keep DSB spinning as usual. We will need help from graphic designers and other developers to organize these themes so if you have skills on those areas, feel free to raise your hand.

3. Staff reformation
This is a process which was started long ago behind the scenes, however it never happened due to lack of interest/ staff having other commitments irl. In other words, this reformation would improve our staff to function as one. No longer we'd have separate departments for ER's, Rf's and Op's, rather we'd have one department simply called DSB STAFF which would train staff who are capable of handling any area of DSB, from moderating public arena to hosting events. Whatever may be necessary at any time.
In order to achieve this goal, all the staff procedures will be updated to go hand in hand with the new zone rules mentioned above. The goal is to reach a certain standards and guarantee the quality of moderating, bring it back to the old level, it has had several quality issues in the remaining year, I can admit that.

4. Activity & playing
Activity has been low during the winter, however as the summer is picking up we've had improvements in the activity. Public has frequently had 10 players playing since the summer holidays started kicking in about a week ago. These players who are coming in are usually DSB old timers but some random new players might come in too, this is most likely the effect of having Continuum on Steam Greenlight.
These players seek to have fun which is sometimes provided by public but sometimes needs something else, therefore some event activity will be tried during the summer.

5. Steam Greenlight
As you all probably have noticed, as Continuum is on Steam now, we need to be aware and willing to help the new players if there are any of them coming to DSB. Good first impressions of our zone are important if we wish to gain something out of this wonderful opportunity. The traffic on Steam related websites is extremely high but if the first impression of a zone/game is bad, these players will most likely not be back. Therefore I encourage everybody to be less hostile and more helpful towards these players, this is one of our last shots at getting some population to our zone.

6. Event days
At the moment, we have had ideas of arranging events on two different days during the week. First day would be Wednesday and the second would be Saturday. For Wednesdays the idea was to have a summer long Duel Tournament, DSB Duel Championship 2013 kind of competition where you can play every week to gain points towards final ranking. Once the season is over you'd be rewarded with your name on somewhere around DSB and all the players who play actively will be named at the forums/dsb.com news as well.
Saturdays are not clear on what will happen yet but possibly practices or bab games would happen then, and on request some events could happen as well. The idea is to keep everybody active and playing, the more we have in game, the more will come in. Activity boosts more activity and lures in more players!

7. The End (of this post..)
So, this is a list of improvements and a general to-do list, the timetable for this is on basis of ASAP and help with these activities and any help regarding any fields is more than welcome. For the rules, a short set of rules will be provided in matter of the next couple weeks for discussion and development. This will happen publicly on these forums so everybody can have their word on this process, we are after all a community and we need to function as such.

Feel free to discuss, comment or say anything you wish, however constructive discussion is encouraged!

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Ssseth
Posts: 2194
Joined: Tue Dec 27, 2011 10:27 pm

Re: Re-Organizing DSB

Post by Ssseth »

Nice to see folks still trying, if Continuum ever actually got greenlit it would be huge for sure (we aren't yet).
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." -Albert Einstein

Matioso
Posts: 164
Joined: Sun Dec 18, 2011 3:33 pm

Re: Re-Organizing DSB

Post by Matioso »

Good changes imo, hope that these could bring some older ppl back

Detector
Posts: 268
Joined: Sat Dec 17, 2011 8:28 pm

Re: Re-Organizing DSB

Post by Detector »

Almost 5 months since this post and I haven't seen any changes yet in DSB.

Pater Punishment
Posts: 18
Joined: Sun Apr 01, 2012 7:15 pm

Re: Re-Organizing DSB

Post by Pater Punishment »

No changes? They started the Prac Sector League, and population has about quadrupled from summer (or more, since it was near zero before), there are pracs regularly every day, and DSB is about to pass Chaos in activity.

Keep up the good work, let's call more players back, all of us, shall we.

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Fly Swatter
Posts: 146
Joined: Tue Dec 20, 2011 7:09 am

Re: Re-Organizing DSB

Post by Fly Swatter »

There's a proposal on the table submitted by a former senior staff member. It essentially will be the final blow to pub as we know it, turning dsb into a league only zone. Others options were discussed, but this was agreed to be the "less risky" plan of action. Development will take time, but no rocket science is involved, and no need to move the server to ASSS. This isnt the first time such proposals have been made, but this one, and this time, i think we will move on it.

I shouldn't have issues clearing this with other staff members, so this may be the last chance for anyone who wishes to save pub (the way it is) to have there say.

-Fly

Beer Hunter
Posts: 552
Joined: Sat Dec 17, 2011 8:29 pm
Location: Finland

Re: Re-Organizing DSB

Post by Beer Hunter »

Obviously nothing has been decided one way or another, about the above mentioned proposal. It's only on planning stages, very early ones. Details are not clear either so hold on tight and do not press panic buttons!

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falconeer
Posts: 205
Joined: Wed Oct 09, 2013 12:24 pm

Re: Re-Organizing DSB

Post by falconeer »

Not sure why you would make it league only. Just put practice in pub, I already made the map. Pub can be converted to Kill only event until the move to ASSS when you can bring flags back into it.

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Fly Swatter
Posts: 146
Joined: Tue Dec 20, 2011 7:09 am

Re: Re-Organizing DSB

Post by Fly Swatter »

There will be a pub, just a league style automated pub, and there be players there for a change. Anyways, staff has the plan its out of my hands for now, falc check your email.

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falconeer
Posts: 205
Joined: Wed Oct 09, 2013 12:24 pm

Re: Re-Organizing DSB

Post by falconeer »

Yeah, you got my reply, it's a dumb plan. As expected from staff in this zone. If you want sectors in pub, and no whole deathstar, you might as well use one of the practice maps, and upload it to pub. I forget which map it is, but a map exists with all 4 sectors separated from each other.

Its basically sector league in pub now if you go through with that.

Dumbest idea i've ever heard, especially when I already combined pub with all the sectors and fit the tiles from both into one map. Likewise you'll be running 1 practice at a time in pub, so i don't get how the rectangles would conflict. You specify which rectangle it will use, and it will only use that rectangle to count kills, regardless if there are 50 others overlapping it. If not we can subtract west from the map, since nobody practices west anyway. We can move west flags into pub, giving the deathstar +20 flags. While people can practice south, north, and east.

All that aside, only i can make the best map for your dumb plan. But the question is do i want to support stupidity?

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